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Using your bot

How do I choose an emote or stop the bot dancing?

Choose an available emote in the bot's controls or use the supported stop action to end it. If automatic emotes are enabled, check that setting too: a saved automatic preference and a one-time command are different kinds of instruction.

Identify the current emote behavior

Check whether you selected an emote as part of the saved configuration or issued a direct instruction for the current session. The bot can also demonstrate a cosmetic change with an animation, so dancing does not necessarily mean a new manual emote request was sent. Read the selected item and automatic behavior controls before trying to stop it. This helps explain why an animation may resume after a later configuration update even though an earlier stop instruction appeared to work.

Apply one control and observe the party

Use the supported emote or stop control for the selected bot and wait for its result. The runtime checks that the bot has a current party member before using the available emote action. If the bot is absent from the lobby or still connecting, resolve that state first rather than repeatedly submitting animation requests. After a successful instruction, watch the intended account in Fortnite. A preview on the website is useful for choosing an item but is not the final observation of live lobby behavior.

Separate animation from readiness and rewards

An emote is a visible lobby action. It does not confirm that your player is Ready, that the activity accepted your party, or that a match reward will be granted. If the animation cannot be changed, record the requested action and the response instead of concluding that matchmaking failed. If automatic behavior is unwanted, adjust that preference through the normal controls and let the save finish. Avoid alternating emote and stop rapidly, because competing requests make it difficult to identify which instruction produced the current result.